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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Adhithya N</title><link>https://adhithyanarayanan.journoportfolio.com</link><description>RSS Feed for Adhithya N</description><atom:link rel="self" href="http://adhithyanarayanan.journoportfolio.com/rss.xml"></atom:link><language>en</language><lastBuildDate>Wed, 08 Apr 2026 00:00:00 +0100</lastBuildDate><item><title>Sticky Fingers</title><link>https://media.journoportfolio.com/users/303810/video/926e96ab-8ab4-48eb-80a4-653f9a6c029c.mp4</link><description>Sticky Fingers is a goofy couch-coop game where two players each control a single hand of a master thief. Work with your friend to evade security, navigate traps, and snatch up all the loot you can manage, before escaping from the scene of the crime. The game is built for PC (will be available on Steam) and Nintendo Switch.</description><pubDate>Wed, 08 Apr 2026 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/video/926e96ab-8ab4-48eb-80a4-653f9a6c029c.mp4</guid></item><item><title>Write Up 08</title><link>https://media.journoportfolio.com/users/303810/images/504b24c6-8708-4118-a782-fc264875218c.gif</link><description>The requirement was to convert the human readable lua file into a binary file at compile tima and during runtime, read in that binary file to extract the mesh data.</description><pubDate>Wed, 22 Oct 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/504b24c6-8708-4118-a782-fc264875218c.gif</guid></item><item><title>Write up 07</title><link>https://media.journoportfolio.com/users/303810/images/cac0f4e7-0edc-4265-9783-43cf0f11d74f.gif</link><description>The requirement was to export the data from Maya through a plugin. The data is outputted in the format of our lua file that the code expects and renders the mesh.</description><pubDate>Wed, 15 Oct 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/cac0f4e7-0edc-4265-9783-43cf0f11d74f.gif</guid></item><item><title>Write Up 06</title><link>https://media.journoportfolio.com/users/303810/images/ef30da3b-a477-43a1-a2e3-5b7dfbd66541.gif</link><description>The requirement was to move all mesh data to the data layer, i.e into a human readable file (lua file).</description><pubDate>Wed, 01 Oct 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/ef30da3b-a477-43a1-a2e3-5b7dfbd66541.gif</guid></item><item><title>Write Up 05</title><link>https://media.journoportfolio.com/users/303810/images/a58c082a-1a8d-42a3-a0c2-88abcb5f980f.gif</link><description>The requirement was to implement character and camera movement. The focus was also on to make shader platform independent.</description><pubDate>Wed, 24 Sep 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/a58c082a-1a8d-42a3-a0c2-88abcb5f980f.gif</guid></item><item><title>Write Up 04</title><link>https://media.journoportfolio.com/users/303810/images/4822d310-54b2-4b4c-847c-2c3f03d3038a.gif</link><description>The focus was on moving the Mesh and Effect to the game layer and also supporting reference counting.</description><pubDate>Wed, 17 Sep 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/4822d310-54b2-4b4c-847c-2c3f03d3038a.gif</guid></item><item><title>Write Up 03</title><link>https://media.journoportfolio.com/users/303810/images/a169bf58-0483-4eeb-8fdc-8d3179463069.gif</link><description>The requirement was to make the Graphics project completely platfom independent and make use of index buffers.</description><pubDate>Wed, 10 Sep 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/a169bf58-0483-4eeb-8fdc-8d3179463069.gif</guid></item><item><title>Write Up 02</title><link>https://media.journoportfolio.com/users/303810/images/0fddde19-03dd-4a65-844f-25faa877f318.gif</link><description>The task was to create a Mesh and Effect class which should have platform independent and dependent code. The goal was to better understand the project's coding style.</description><pubDate>Wed, 03 Sep 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/0fddde19-03dd-4a65-844f-25faa877f318.gif</guid></item><item><title>Write Up 01</title><link>https://media.journoportfolio.com/users/303810/images/f8fbacf4-9124-45f4-8ad6-76010d0c9891.gif</link><description>The project requirement was to setup Visual Studio and import an external project called Graphics to the exisiting solution.</description><pubDate>Wed, 27 Aug 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/images/f8fbacf4-9124-45f4-8ad6-76010d0c9891.gif</guid></item><item><title>Week 10</title><link>https://media.journoportfolio.com/users/303810/video/b37e32e6-4529-4ec9-997f-27aa075367e8.mp4</link><description>We setup our scene for our final combat encounter after top down maps and block out and landscaping.</description><pubDate>Thu, 24 Apr 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/video/b37e32e6-4529-4ec9-997f-27aa075367e8.mp4</guid></item><item><title>Pivot - alt.ctrl GDC 2026 Finalist</title><link>https://media.journoportfolio.com/users/303810/video/6160a5c3-5a2d-48e4-b37b-5bcea24825a6.mp4</link><description>Pivot is a co-op game for 2–4 players where a real-world couch controls a magical one in-game.The couch’s real-world tilt, rotation and height map directly to the in-game counterpart using ESP32 and OpenCV, requiring players to physically coordinate movement to dodge obstacles and reach the goal.</description><pubDate>Wed, 23 Apr 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/video/6160a5c3-5a2d-48e4-b37b-5bcea24825a6.mp4</guid></item><item><title>Week 9</title><link>https://media.journoportfolio.com/users/303810/video/b1c85cd8-9938-4ff4-a866-2a8e20089c34.mp4</link><description>The player can shoot the ranged projectile at the drone enemy's rear yellow weak point as well as focus on tactical tanking playstyle for the players.</description><pubDate>Tue, 01 Apr 2025 00:00:00 +0100</pubDate><guid>https://media.journoportfolio.com/users/303810/video/b1c85cd8-9938-4ff4-a866-2a8e20089c34.mp4</guid></item><item><title>Week 9</title><link>https://streamable.com/a5bt6f</link><description></description><pubDate>Tue, 01 Apr 2025 00:00:00 +0100</pubDate><guid>https://streamable.com/a5bt6f</guid></item><item><title>Week 8</title><link>https://media.journoportfolio.com/users/303810/video/e4ca4961-f349-447d-90de-a6aba53ba3d2.mp4</link><description>We worked on imporving and polishing lots of our animations, enemy behavior and VFX. We also worked on imporving and polishing our UI systems.</description><pubDate>Tue, 18 Mar 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/e4ca4961-f349-447d-90de-a6aba53ba3d2.mp4</guid></item><item><title>Week 7</title><link>https://media.journoportfolio.com/users/303810/images/ff5661e2-a847-46b8-9638-6e9fdb600a5c.png</link><description>For the enemy that encourages players to think about how they pay we have added flying enemy that forces players to switch to the lesser armor.</description><pubDate>Tue, 25 Feb 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/ff5661e2-a847-46b8-9638-6e9fdb600a5c.png</guid></item><item><title>Week 6</title><link>https://media.journoportfolio.com/users/303810/video/03a882bc-38a9-4c02-917a-64faa6abfa63.mp4</link><description>We had three people playtest our game and fixed a variety of little things tha we had wanted to fix aside from the playtests.</description><pubDate>Tue, 18 Feb 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/03a882bc-38a9-4c02-917a-64faa6abfa63.mp4</guid></item><item><title>Week 6</title><link>https://media.journoportfolio.com/users/303810/images/e8a29811-0aa5-4b17-8fe7-24bb065403fd.png</link><description></description><pubDate>Tue, 18 Feb 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/e8a29811-0aa5-4b17-8fe7-24bb065403fd.png</guid></item><item><title>Week 5</title><link>https://media.journoportfolio.com/users/303810/images/f9c05911-24f0-4ee7-8f68-878c5ecca07b.png</link><description>We added SFX and VFX for movement and ranged impact. We also added damage on AI and feedback for the same.</description><pubDate>Tue, 11 Feb 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/f9c05911-24f0-4ee7-8f68-878c5ecca07b.png</guid></item><item><title>Week 4</title><link>https://media.journoportfolio.com/users/303810/video/0fd0e4af-6055-4354-8d17-aca9fef29b3f.mp4</link><description>We did a re-bind of some keys and added the collect projectile key. There is also now a shield that can be activated.</description><pubDate>Tue, 04 Feb 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/0fd0e4af-6055-4354-8d17-aca9fef29b3f.mp4</guid></item><item><title>Week 4</title><link>https://media.journoportfolio.com/users/303810/images/23caf7b3-6386-403b-8d4a-8786baafd397.png</link><description></description><pubDate>Tue, 04 Feb 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/23caf7b3-6386-403b-8d4a-8786baafd397.png</guid></item><item><title>Week 3</title><link>https://media.journoportfolio.com/users/303810/video/bc493056-b4ef-4eb6-8904-fcc69fb7c68a.mp4</link><description>We had a projectile last week and now added SFX and VFX. The ADSR envelopes are met through the projectile, the punch animation and dodge animation.</description><pubDate>Tue, 28 Jan 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/bc493056-b4ef-4eb6-8904-fcc69fb7c68a.mp4</guid></item><item><title>Week 3</title><link>https://media.journoportfolio.com/users/303810/images/2277245e-50de-4140-a21a-8d39561426a4.png</link><description></description><pubDate>Tue, 28 Jan 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/2277245e-50de-4140-a21a-8d39561426a4.png</guid></item><item><title>Week 2</title><link>https://media.journoportfolio.com/users/303810/video/c2063a9b-b0cc-4381-93a8-f5a4fb2dc28d.mp4</link><description>We added three movement modes based on player armor. We also added sticky projectiles that are fired using armor, they can also be recollected to restore status of armor.</description><pubDate>Tue, 21 Jan 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/c2063a9b-b0cc-4381-93a8-f5a4fb2dc28d.mp4</guid></item><item><title>Week 2</title><link>https://media.journoportfolio.com/users/303810/images/1e6f3763-f017-48c9-b7f4-2cef896ef0f2.png</link><description></description><pubDate>Tue, 21 Jan 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/1e6f3763-f017-48c9-b7f4-2cef896ef0f2.png</guid></item><item><title>Week 1</title><link>https://media.journoportfolio.com/users/303810/video/99aeb01b-e741-485a-97e5-32e5b1109a26.mp4</link><description>We used a modified version of the third person character controller. Mainly, we added the ability to use projectiles and have different movement options.</description><pubDate>Tue, 14 Jan 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/99aeb01b-e741-485a-97e5-32e5b1109a26.mp4</guid></item><item><title>Week 1</title><link>https://media.journoportfolio.com/users/303810/images/713fb5af-e3d3-4406-b4cc-48cd39397cd2.jpg</link><description></description><pubDate>Tue, 14 Jan 2025 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/713fb5af-e3d3-4406-b4cc-48cd39397cd2.jpg</guid></item><item><title>Custom Memory System</title><link>https://media.journoportfolio.com/users/303810/images/a4ed3c70-e8ae-432d-be50-8c6c58d024db.png</link><description>Working code for allocating and deallocating memory based off of a custom heap. The code has asserts for debugging purposes and can support 32 and 64 bit.</description><pubDate>Fri, 13 Dec 2024 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/a4ed3c70-e8ae-432d-be50-8c6c58d024db.png</guid></item><item><title>Dark Encore</title><link>https://media.journoportfolio.com/users/303810/video/d86e0f03-4920-4cb0-9bc5-001bdf570caa.mp4</link><description>The Dark Encore is a VR psychological horror game built in Unreal Engine 5.3. In this experience, players explore a dark and unsettling environment filled with tension and mystery. You'll encounter sudden jump scares, hostile enemies, and eerie surroundings as you try to survive.</description><pubDate>Thu, 05 Dec 2024 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/video/d86e0f03-4920-4cb0-9bc5-001bdf570caa.mp4</guid></item><item><title>Design Lineage</title><link>https://media.journoportfolio.com/users/303810/images/c6f0ed97-2f29-476a-b1ee-022d00da23c9.jpg</link><description>Games are always marketed as a source of providing people with interactive media into an unknown world. Developers have always tried to bridge the gap between the real world and the imaginary world of video games and with the development in the field of AR, the gap between the two worlds has never been this close.</description><pubDate>Sat, 30 Nov 2024 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/c6f0ed97-2f29-476a-b1ee-022d00da23c9.jpg</guid></item><item><title>Fictive Context</title><link>https://media.journoportfolio.com/users/303810/images/5a694040-1670-460b-8d28-c52146ac29e9.jpg</link><description>“I wanna be the very best, Like no one ever was” (Pokemon anime series English Theme Song) this iconic theme song provided many people across the world a glimpse of the adventure that we would ensue in the hunt for pocket monsters in a world where humans coexist with these creatures called pocket monsters.</description><pubDate>Fri, 22 Nov 2024 00:00:00 +0000</pubDate><guid>https://media.journoportfolio.com/users/303810/images/5a694040-1670-460b-8d28-c52146ac29e9.jpg</guid></item></channel></rss>